![]() ![]() I do one of each every time I export from one program to the other. ![]() How are you exporting your object to work with in various paint programs - FBX or OBJ? But if they do disappear then it's likely you have separate layers which you are somehow not exporting. That's what you want - you don't want them to disappear no matter where theyc ame from. Assuming you exported your object first, it *should* contain your materials you assigned to it. Its like the settings are stuck despite resetting the workspace, shutting down and whatever else I do. Now, no matter what I try to paint in 3dcoat, a material I used keeps going on the item from earlier. However, its a mess and cannot find anywhere to exactly explain it. I understand that they are treated differently for different things. I cannot grasp why this stuff cannot just go along with the file. I am about to pull out my hair with this. However, they are gone whenever I export it. My paint and materials showed up from Zbrush out of nowhere. Now I am having problems galore in 3d coat. Zbrush kind of drives me crazy (but my wife would say it's a short trip). The author is also VERY nice - he always has a Christmas sale because the holidays are very important to him, so if it turns out you do like it I'm sure you can get it at a good price. Have you tried 3DCoat? I really like that program, and I know there is a free trial. Thank you for all your help and patience with me. I am willing to learn something new, but I want something that does not seem like a patched together dinosaur like Zbrush. I really want to learn this the right way and have put tons of hours into this. In Photoshop, I cannot seem to figure out how to get a map generated for the paint. I am trying to paint glasses that are on a face. I tend to have little small dots that hit other areas. The problem I run into Paint 3d is that there is not good control on the painting like in Zbrush or Photoshop. Would Mudbox be a good choice? I really like the idea of a real 3d environment and not the way Zbrush does it. What is the term for that? I have a struggle finding things online because I still do not know all of the terms but am getting better. It is nice for this project because it directly saves the paint on the file. What other options do I have? Paint 3 is obviously very limited. It makes no sense and I am done with Zbrush after even learning the horrid interface. The paint never aligns and it is not like in the videos where you flip it horizontally or vertically to fix. Zbrush screws up everything when I create maps. The only option that I have used that works is Paint 3d. I don’t think I have 3D coat installed at the moment, but I could try it in SP sometime.I am trying to paint something very simple. Don’t really remember though how bpainter handled the texture layer and if there was any limitations there.Įdit: In conclusion it would be a good idea to actually test it out. If you plan to use same approach of having the color be a single fill layer and paint just the mask/alpha I think all of them should work. Might have been that I just didn’t put enough time into getting used to the UI. The 2.7 something version was a bit clunky. I tried BPainter a long time ago, so I can’t comment on the current version. Or having a neutral material that isn’t very noticable.įor just general hand painting 3D coat had the best feel, but I’m mostly just painting material layer masks when texturing. That’s solved by having the most dominant material on lowest layer with no masking. ![]() I’ve had some problems with Substance Painter where the material ID mask gets filtered so there’s tiny gaps between different materials when using color masks, but I can’t remember if the masks got filtered already at baking or was it how painter was handling it. I rarely go sub 2k for my own textures so I haven’t really noticed how they handle texture filtering on pixel level. I’be tried them all a bit, but I’ve only used substance painter extensively. ![]()
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